(if you can find that spell that turns bells into cherries, get that too)
really, REALLY OP lol i beat the final boss in turn 4 :| (i also had the spell that does 10 magic damage and the one that allows you to re-use a spell on the cool down so i would deal 20 damage every 4 turns)
pretty fun game! i hope you guys do expand it soon - i'd really love a much longer version of this, esp maybe one where your team size can be bigger while up against harder enemies! i had a blast playing it though!
Thanks for checking out the game! We're always thinking about which platforms make sense for us to work towards, but we're focusing on PC development for the time being. The demo above is technically playable on some mobile devices, but it's not the ideal platform for it. :)
We are working full-time on the full version of Slots & Sorcery. It will probably be a little while until we update this demo again, though. We're busy breaking things so that we can add lots of new things. ;)
If you want to keep up to date on what's going on with the game, come join our discord, if you'd like: https://discord.gg/5VcAHWqujp Or give us a follow here on itch and you should get notified if we update the game.
Royal Flush is a very hard battle I have got to them like 4 times and I havent been able to defeat a single of the cards one thing I noticed is that I dealt a bunch of damage to one of the cards but then it moves into the fourth position and then is like welp, this happened twice to me (I am not saying that the shuffling mechanic should be removed, I think is cool)
I played the demo, I enjoyed, I like the mechanics, one thing I will say it needs right now is a bit more of clarity, specially on what the enemies intend to do and what some symbols like the purple attacks and block mean, still pretty good
Thanks for playing and sharing your feedback! That's really good to know. We do have plans for building some kind of in-game "glossary" that would let you look up symbols and their meanings. But we've been thinking about other more direct ways we can communicate that information better too.
Really fun game, really clever core mechanic, I wasn't sure what to expect coming in, but I got really engrossed in it. Really looking forward to seeing a full release and I hope it really takes off! Great job!
I played the game a while back, love the updates. Can you make a downloadable version? I really want to be able to save my game so I can continue a run.
Thanks for playing and for the feedback! We may do a downloadable version at some point, but right now it doesn't really support different screen resolutions. :) We also haven't written any save system, so even having a downloadable version wouldn't let you save your run right now, unfortunately. These are all things we'd like to do with it though!
Decent game, bit short, would love to see a more polished and longer experience with more replay ability, magic is kind of weak, and theres a bit of inventory crunch,Slots could use a bit more explaining and showing how the symbol modifying trinkets change the wheels.
Thanks for playing, and thanks for the great feedback! This was just a jam game, but we're giving some thought as to what it might look like as a bigger game. :)
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This game is pretty good and I beat it but I feel like it's too short and I want more levels, and please make a full screen option button
Best Cherry Carl loadout:
Amulet of Strength
Only weapons that have cherries only
(if you can find that spell that turns bells into cherries, get that too)
really, REALLY OP lol i beat the final boss in turn 4 :| (i also had the spell that does 10 magic damage and the one that allows you to re-use a spell on the cool down so i would deal 20 damage every 4 turns)
oh really what about defensive-damage run
yay new demo
So close to a 3 turn win vs the final boss
Killed the final boss on turn 4 of the fight. 60 dmg turns nearly guarenteed.
Nicely done! 4 turns for the final boss is really good!
pretty fun game! i hope you guys do expand it soon - i'd really love a much longer version of this, esp maybe one where your team size can be bigger while up against harder enemies! i had a blast playing it though!
Thanks for playing! We are still working on the game. :) We have lots of stuff we want to do with it. Thanks for the suggestion!
Please put this on mobile, so many good games like this that are not playable on mobile (circadian dice, poker quest etc)
Thanks for checking out the game! We're always thinking about which platforms make sense for us to work towards, but we're focusing on PC development for the time being. The demo above is technically playable on some mobile devices, but it's not the ideal platform for it. :)
are you gonna keep updating this game?
We are working full-time on the full version of Slots & Sorcery. It will probably be a little while until we update this demo again, though. We're busy breaking things so that we can add lots of new things. ;)
If you want to keep up to date on what's going on with the game, come join our discord, if you'd like: https://discord.gg/5VcAHWqujp Or give us a follow here on itch and you should get notified if we update the game.
oh sounds good
it is always good thing if you take your time without rushing anything and making sure to take breaks if necessary
not sure if you are currently open for taking ideas but here are some I have (you may decide on names and rarity, I will like to hear your opinions)
Spell
Select a Symbol, Replace all other Symbols in that column with copies of the Symbol you selected, Cooldown 4
Increase the damage of all attacks of a Character by 1 this turn, Cooldown 3
Choose an Item that have 50% chance or less of being activated and double its effects for this turn, Cooldown 4
Trinket
Keep half of your shields, purple shields and dodges between turns (Rounded up)
After using a Flask, self heal for 3
All your attacks deal 50% more damage, but you cant use flasks
Thanks for the suggestions! These are fun ideas! :)
YES!!! 20 turns taken!
Very impressive! We didn't even know it was possible to beat the game in so few turns.
Royal Flush is a very hard battle
I have got to them like 4 times and I havent been able to defeat a single of the cards
one thing I noticed is that I dealt a bunch of damage to one of the cards but then it moves into the fourth position and then is like welp, this happened twice to me (I am not saying that the shuffling mechanic should be removed, I think is cool)
The boss battle is very tough. I'm glad you like the shuffling, though. :)
Cool game.
Haha wow! That loadout on Carl is wild. He must have been doing so much damage. 42 turns is really impressive!
Hi
I played the demo, I enjoyed, I like the mechanics, one thing I will say it needs right now is a bit more of clarity, specially on what the enemies intend to do and what some symbols like the purple attacks and block mean, still pretty good
Thanks for playing and sharing your feedback! That's really good to know. We do have plans for building some kind of in-game "glossary" that would let you look up symbols and their meanings. But we've been thinking about other more direct ways we can communicate that information better too.
there is always the option that when you hover over them it tells you their meaning
Definitely! I think that's probably what we'll try first.
Really fun game, really clever core mechanic, I wasn't sure what to expect coming in, but I got really engrossed in it. Really looking forward to seeing a full release and I hope it really takes off! Great job!
Thanks so much! We really appreciate that.
I played the game a while back, love the updates. Can you make a downloadable version? I really want to be able to save my game so I can continue a run.
Thanks for playing and for the feedback! We may do a downloadable version at some point, but right now it doesn't really support different screen resolutions. :) We also haven't written any save system, so even having a downloadable version wouldn't let you save your run right now, unfortunately. These are all things we'd like to do with it though!
Decent game, bit short, would love to see a more polished and longer experience with more replay ability, magic is kind of weak, and theres a bit of inventory crunch,Slots could use a bit more explaining and showing how the symbol modifying trinkets change the wheels.
Thanks for playing, and thanks for the great feedback! This was just a jam game, but we're giving some thought as to what it might look like as a bigger game. :)